Integrated combat and defense
Control the Warden directly while each tower placement changes the tactical options available on the field.
Independent game studio
Lantern Keep Games develops systems-driven titles with clear mechanics, strong atmosphere, and room for player expression.
Studio approach 00
We are an independent studio focused on games that pair readable systems with a strong sense of place. Our work favors deliberate design, meaningful progression, and decisions that reward mastery.
Current flagship 01
In development at Lantern Keep Games
Action RPG combat meets lane-based defense.
Play as the Warden in a systems-driven hybrid of action RPG combat and tower defense. Bind towers, respond to shifting fronts, and shape a multi-weapon build while defending a fractured world.
Control the Warden directly while each tower placement changes the tactical options available on the field.
Shifting threats and route objectives require players to reassess priorities as each defense develops.
Weapons, gear, tower families, affinities, and evolutions support distinct approaches to combat and defense.
Development slate 02
Aether Warden: The Neutral Oath is the studio’s current development priority. Vault Dive is in early planning, and other original concepts remain unannounced.
Planned mobile title
A planned mobile title currently in early planning. Gameplay details and release plans will be announced when they are ready.
Early planningFuture development
Other original concepts are being evaluated. Details will be announced when development is ready to share.
Unannounced projectsHow we build 03
Cohesive presentation
Art, sound, story, and mechanics should reinforce the same experience. Atmosphere is part of how a game communicates and plays.
Readable complexity
Interacting systems, expressive builds, and meaningful choices work best when players can understand their options and consequences.
Respect for the player
Each session should provide useful decisions, visible progress, or new understanding. Complexity and friction must serve the experience.
Design principle
Build clear systems.
Support meaningful choices.
Respect the player’s time.
These priorities guide our work from early prototypes through release.